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How the Cockfight Arena works

The competitive end of the site, explained in the order you meet it: entry, currency, matching, settlement.

You enter once, and that rating is your fighter

Entering the Arena means uploading a photo that gets rated one time. That single rating is the fighter, and it decides every fight you have from then on - there is no re-rolling it between matches and no second opinion later.

Which makes the entry photo the highest-stakes photo on the site, and the one worth taking properly. Everything in the photo guide applies here with more weight than it does to a casual scan, because a casual scan you can simply run again.

The rating does not land instantly. The window polls for it and the fight button stays locked until your fighter goes active, which is a wait of minutes rather than seconds.

Spurs are the Arena currency and they do not come back

Fights are staked in Spurs, which are a separate balance from Cock Coins. Coins buy Spurs; Spurs never convert back into Coins. That crossing is deliberately one-way, and it is the thing new entrants most often assume works the other way round.

Entry needs at least 10 Spurs on the balance. After that the floor per fight is 1 Spur, and the fight button disables itself if the stake you set is larger than what you actually hold - so the failure mode is a greyed-out button rather than a surprise.

Tapping the balance opens the ledger: every movement, filterable by source - packs, fights, subscriptions - with a date range and a running balance. Worth checking after a session rather than trying to keep count during one.

If you would rather not reach for a card to get started, Rewards is the free route to a Coin balance, and Coins are what Spur packs are bought with.

Matching is automatic and it is by league

You do not pick an opponent. Set a stake, hit Fight, and you are auto-matched against a rival in your league - which means the score you entered with determines the company you keep, not just the odds of any one match.

The practical consequence is that a high entry score is not a free win generator. It moves you into a league of other high entry scores, where the spread between fighters is narrower than it was at the bottom. What a high score buys you in the Arena is a harder division, which is the honest version of a reward.

The reveal, and what a win pays

A fight settles immediately. Both scores are shown, both summaries with them, and the pot moves in one go - winner takes all of it. There is no pending state to check back on and nothing to claim afterwards.

Seeing the other fighter's six-axis result next to yours is also the most useful calibration on the site after the leaderboard itself, because it is the same number you have been reading about yourself, attached to something you can compare against. What the score actually means covers how to read the shape of it rather than just the total.

If your fighter gets benched

A fighter whose rating comes back too low is marked beta and cannot fight at all. This is not a soft penalty, it is an exclusion, and the only route out is re-uploading and trying again.

Which loops back to the first section: the entry photo is the whole thing. Lighting and angle are doing more work here than anywhere else on the site, because everywhere else a bad photo costs you a number and here it costs you the match.

The competitive end of the site, explained in the order you meet it: entry, currency, matching, settlement.

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